Saturday 31 July 2010

Early Research

A few examples of some of the early research I did as part of the project, looking at a couple of nice examples of AR being used in museums:

THE AUGMENTED REALITY BRAIN (Perfect Prototype)


Displayed as part of the 'You! the Experience' exhibition at the Chicago Museum of Science and Industry, this exhibit uses card markers to allow the user to play four games in order to reveal information about the human brain and how it works. This is a really nice example, I particularly like the way the markers themselves are quite complex, in terms of colours and design, and appear to be able to be pressed, giving them some button functionality, to access the content, which also looks really clear and of a high quality, as opposed to just simple 3D models. There's also quite a lot of informational content to be accessed by taking part in the various games as well.

THE AUGMENTED REALITY PUZZLE (Total Immersion) 


This example is slightly different, but again it really shows how AR can be used to make original and highly interactive installations for museum exhibits or information kiosks. What I particularly like about this example is the way that the user is required to connect the content together so that the videos line up, at which point they snap together, so there are really two levels of interactivity going on - the user with the exhibit and a further interaction between the different segments of virtual content. It is also quite cool to have video instead of just text and 3D models, which shows that the virtual content can be derived from all kinds of existing media to make any sort of information presentable in this sort of interactive scenario.

These two examples, I think, are great to show how AR can be used in a museum environment, delivering educational and informative content, utilising different media, in a highly interactive and hopefully fun way. More information on each of these examples can be found at the following links:


I've also been reading this book as part of my research - Emerging Technologies of Augmented Reality. It's quite technical, but the early chapters in particular give a very good overview of some of the fundamental ideas and aesthetics of AR, so I'd recommend it to anyone interested at all in the subject.

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